12/25/2023 0 Comments Anno 1404 building layout strategies![]() Additionally, there are three Medals (Imperial seal in ) for completing all Campaign missions with Easy, Medium, and Hard start conditions respectively. Note: The "Guardian of the Realm" Achievement requires the player to "Win all the missions in the Campaign with difficult start conditions and complete all the Side quests". It also specifically marks Quests that have special prerequisites or are easily missed. This guide is not a tutorial only a resource for playing the game. ![]() My goal is to provide in my guide the information a player would need to play the game without tabbing out. These Campaign guides will go through all Quests of each Chapter, offering additional hints and tips along the way. I want to find or design ease-to-use production and consumption charts. Additionally, some Quests are easily missed during a regular playthrough, which can be quite frustrating when trying to reach 100% completion on all Chapters. While the Campaign is generally quite easy and forgiving, the final Chapters can be quite challenging. This means it's recommended for new players to play through the Campaign before moving on to Continuous games. The Campaign also acts as a tutorial for new players, with new mechanics slowly being added and explained through individual Quests. ![]() Layouts can easily be created and edited using AnnoDesigner, and you are encouraged to take these base layouts and make them your own. You typically wont be targeting higher level citizens specifically for income, but if anyone actually knows any. Note that there is no universally correct layout, and the exact placement is often up to preference. Tax rates go down the more people of a certain class live there on a PER ISLAND basis, between a 100 efficiency rate at low pop to a 50 efficiency rate for Peasants at high pop (75 efficiency for Citizens at high pop). ![]() Anno1404 features a single-player Campaign with 8 Chapters, where the Player is introduced to different Characters and regions as part of an overarching main story. This page shows off some housing layouts that are easy to expand to higher civilisation levels. ![]()
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